Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success

The Fallout TV show is back to Prime Video, and it's fair to say that viewers were agreeably astonished by the quality of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed different facets of the player's journey.

We followed Lucy the vault dweller, striving to uphold her morals and discovering that the wasteland made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his organization's dogma and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the radioactive wilderness.

Setting the Stage for a New Chapter

The show's first season conclusion revealed a major secret about who helped cause the atomic conflict that trapped a society in bomb-proof bunkers for an extended period. It also left numerous mysteries unanswered for the second season – and, this time, expectations are significantly higher.

“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Heading into the first season, people were like, ‘Just get it right’,” comments Todd Howard. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its production team ensured physical models and sets were constructed, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”

Actually, pretty much every element you see on-screen is physical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the lore is apparent in the final product.

The second season is launching on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This approach will foster a altered weekly discussion, something the creators themselves are excited to witness.

“It delves deeper, it’s bigger, it’s more humorous, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Leslie Solis
Leslie Solis

A seasoned brand strategist with over a decade of experience in helping startups and established companies build memorable identities.